Console de Gaming, Accesorii si Jocuri. Preturi mici, reduceri zilnice, de la sute de magazine online si vanzatori profesionisti. Das Atari Video Computer System (Atari VCS) ist eine stationäre Spielkonsole der zweiten Konsolengeneration, die im Jahr erstmals der Öffentlichkeit.
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Please deactivate your ad blocker in order to see our subscription offer. Image credit: Rode, Samson, Blue. Jacob Ridley. See comments. Topics Atari VCS.
All three versions share the same, slick design, with ribbed lines and a raised back. Users can upgrade the hardware to customize their gaming experience and make the console their own.
Inside the box you'll find an AMD customized processor with Radeon Graphics technology powerful enough to run games like Minecraft and lightweight indie titles just as well as the other consoles can.
It will also be able to run traditional Atari games — though it won't take much horsepower to run them. According to a press release sent out in late September, all this hardware will help the console bring a full PC experience to the TV, including the ability to stream shows and movies, access applications the console runs on a flavor of Linux , log-on to social networks, browse the web and stream music.
One of the aforementioned controllers is a replica of the Atari paddle you grew up with. It features a singular button and a directional joystick.
Also shipping with the Atari VCS is a more contemporary controller - similar to what you'd find coupled with an Xbox One. Ultimately, the consoles were shipped to retailers in November This required further financial support from Warner to cover losses.
The four left Atari, disgruntled over Warner's oversight of the company and treatment of programmers, and formed Activision , which introduced third-party software to the VCS.
Atari licensed the arcade hit Space Invaders by Taito. Its release in early doubled console sales to more than 2 million units.
In , Atari launched its second home console, which it named the Atari ; to standardize its naming, the VCS was renamed to the "Atari Video Computer System", or "Atari " for short, derived from the manufacture part number CX Atari attempted to block the sale of the Activision cartridges, but lost in court, allowing other third-party VCS game developers to flourish.
The founders of Imagic included ex-Atari programmers. Mattel and Coleco, each already producing its own more advanced console, created simplified versions of their existing titles for the Mattel used the M Network brand name for its cartridges.
Third-party titles accounted for half of VCS game sales by With third parties competing for market share, Atari worked to maintain dominance in the market by acquiring licenses for popular arcade games and other properties to make games from.
Pac-Man , despite having numerous technical flaws, still sold more than 10 million copies. In September , Atari sent 14 truckloads of unsold Atari cartridges and other equipment to a landfill in the New Mexico desert, later labeled the Atari video game burial.
Warner, tired of supporting Atari, started looking for buyers in By mid, software development for the had essentially stopped except for that of Atari and Activision.
The North American video game market did not recover until about , after Nintendo had introduced the Nintendo Entertainment System in North America.
Atari Corporation released a redesigned model of the in , supported by an ad campaign touting a price of "under 50 bucks". Atari released a last batch of games in —90 including Secret Quest  and Fatal Run.
After more than 14 years on the market, the line was formally discontinued on January 1, ,  along with the Atari and Atari 8-bit family of home computers.
The console has bytes of RAM for scratch space, the call stack , and the state of the game environment. The top bezel of the console originally had six switches: power, TV type selection color or black-and-white , game selection, player difficulty, and game reset.
The difficulty switches were moved to the back of the bezel in later versions of the console. The back bezel also included the controller ports, TV output, and power adapter outlets.
The does not have a frame buffer. Instead the video device provides two 8-pixel bitmapped sprites , two 1-pixel "missile" sprites, a 1-pixel "ball", and a pixel "playfield" that is drawn by writing a bit pattern for each line into a register just before the television scans that line.
As each line is scanned, a game must identify the non-sprite objects that overlap the next line, assemble the appropriate bit patterns to draw for those objects, and write the pattern into the register.
Similar to its predecessor Pong , the right side of the screen is a mirrored duplicate of the left; to control it separately, the software may modify the patterns as the scan line is drawn.
After the controller scans the last active line, a vertical blanking interval begins, during which the game can process inputs and update the positions and states of objects in the game world.
Any mistake in timing produces visual artifacts, a problem that programmers call "racing the beam". The 's video hardware is therefore highly flexible, but also challenging to program.
One advantage the has over more powerful contemporary competitors such as the ColecoVision is that the has no protection against altering settings in mid-line.
For example, although each sprite nominally has only one color, it is possible to color the rows differently by changing the sprite's color as it is drawn.
If the two hardware sprites are not enough for a game, a developer may share one sprite among several objects as with the ghosts in Pac-Man or draw software sprites, which is only a little more difficult than drawing a fixed playfield.
The Pitfall! The Atari was designed to be compatible with the cathode-ray tube television sets produced in the late s and early s,  and uses different color palettes depending on the television signal format.
A side effect of how graphics work on the is that all games are required to run at either 60 frames per second NTSC or 50 frames per second PAL.
Driving controllers, which are similar to paddle controllers but can be continuously rotated, shipped with the Indy launch game. The CX40 joystick can be used with the Master System and Sega Genesis , but does not provide all the buttons of a native controller.
Third-party controllers include Wico's Command Control joystick. There were two attempts to turn the Atari into a keyboard-equipped home computer : Atari's never-released CX "Graduate" keyboard,  and the CompuMate keyboard by Spectravideo which was released in The initial production of the VCS was made in Sunnyvale, using thick plastic for the casing, and with all six console switches on the front panel.
Production of the unit was moved to Hong Kong in , where a thinner plastic was used for the casing, reducing the system's weight. These two versions are commonly referred to as "Heavy Sixers" and "Light Sixers" respectively, representing the six front switches.
In , the difficulty switches were moved to the back of the console, leaving four switches on the front. Other than this, these four-switch consoles looked nearly identical to the earlier six-switch models.
In Atari rebranded the console as the "Atari ", a name first used on a version of the four-switch model without woodgrain, giving it an all-black appearance.
The company Telegames , which later produced cartridges for the , is unrelated. Sears released versions of Atari's games with Tele-Games branding, usually with different titles.
The Atari is the Japanese version of the released in October It was the first release of a designed specifically for the Japanese market, though companies like Epoch had distributed the in Japan previously.
The was released a short time after Nintendo 's Family Computer which became the dominant console in Japan , and it did not gain a significant share of the market.
Designed by engineer Joe Tilly, the has four controller ports instead of the two of the The controllers are an all-in one design using a combination of an 8-direction digital joystick and a degree paddle , designed by John Amber.
The announcement also stated some of the funding for the unit will come from a planned Indiegogo crowdfunding campaign to be launched before the end of Pre-orders for the system were expected to start on December 14, ,  but Atari announced a temporary delay that day, stating "it is taking more time to create the platform and ecosystem the Atari community deserves".
Wyatt and his company Tin Giant had been working with Atari for months to define hardware and operating system requirements.
About joining the project, Wyatt said, "Who wouldn't want to be part of bringing Atari back? In the article, The Register reporter questioned the VCS project's legitimacy after Arzt was unable to answer certain questions about the project.
In July , Atari announced that they would be providing more information about the product's mass production and game content to be available for the system in summer By the end of summer , no functional version of the AtariVCS meeting the product description has been shown publicly, and additional details of gaming content have not been forthcoming.
On October 4, , Wyatt stated that he resigned from the project in a statement to The Register. Wyatt cited non-payment by Atari as a key reason for his departure.
In wake of this news, several of those that had backed the Indiegogo campaign took to the project's Reddit forum to ask about the state of the project, but Atari subsequently took down these posts.
Atari VCS's COO Michael Arzt stated in December that they were in the final stages of pre-production of the unit, with plans to ship the console to those that pre-ordered by March before the units were then sent to retail.
Arzt explained that the lack of communications over the previous year was due to limitations with their partnership contracts, but promised that they would try to provide more regular updates moving forward.
Atari showed off a new production update on March 20, when they said that they have received enough parts to build the first Atari VCS production units.
However, most of these units are earmarked as dev kits for developers. On May 29, , Atari announced the first batch of production units are ready to exit the factory by mid-June.
Atari has not released the exact specifications of the Atari VCS, but states that it will be based on a customized AMD central processor and will use Radeon graphic processing technology.
The unit's photos echo the look-and-feel of the Atari , with a black veneer and faux wood-grain front plate, though sized about half as large.
Conuladh says that they anticipate the hardware is comparable to a mid-range personal computer for , powerful enough to run most games but not for more recent AAA titles.
The hardware will include one "Classic Joystick" controller, based on the single-button design of the Atari CX40 joystick , adding only additional inset buttons for accessing the console's menus,   as well as LED lighting.
A "Modern Controller" features a layout typical of modern console platforms. Two editions of Atari VCS have been announced, including one inspired by the Atari and the other in red and black colors having a front panel made of glass.
Atari has stated that while they will provide bundles with the Classic Joystick and Modern Controller, there will also be options to purchase the device without them.
This comes as Atari intends to allow users to use their own pre-existing accessories including remotes, mouse and keyboards, microphones, external speakers and other controllers.
Other applications that can be installed include streaming applications, music players, and web browsers. Whereas the Atari was a cartridge-driven game system, the VCS does not use cartridges or optical discs for games, but instead allows players to download games from external websites or install through storage media such as SD cards.
Atari has stated that the unit will ship with "tons of classic Atari retro games pre-loaded, and current titles from a range of studios".
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